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A user with 0 edits. Account created on 25 March 2025.
14 September 2023
- 20:1920:19, 14 September 2023 diff hist +1,836 N Template:Crafting Created page with "<div style="width:256px; height:132px; position:relative;"> <div style="left:0px; top:0px;">link=</div> <div style="left:10px; top:10px; position:absolute;"> [[File:{{{a1image| {{{a1|BlankSlot}}}.png }}}|link={{{a1|}}}|32px|{{{a1|}}}]]</div> <div style="left:46px; top:10px; position:absolute;"> [[File:{{{a2image| {{{a2|BlankSlot}}}.png }}}|link={{{a2|}}}|32px|{{{a2|}}}]]</div> <div style="left:82px; top:10px; position:absolute;"> File:..."
- 19:5919:59, 14 September 2023 diff hist +4 Attack No edit summary
- 19:5819:58, 14 September 2023 diff hist −16 Attack No edit summary
- 18:0718:07, 14 September 2023 diff hist +12 Imp No edit summary
- 18:0718:07, 14 September 2023 diff hist +47 Runic Ages →Mobs
- 18:0718:07, 14 September 2023 diff hist +12 Unicorn No edit summary
- 18:0618:06, 14 September 2023 diff hist +966 N Unicorn Created page with "{{Mob |image= 200px |type=Passive |hp= 10 (File:120px-Heart.svg.png x 5) |drops=1 Bone, 1 Unicorn Horn |id= runicages:unicorn }} '''Unicorns''' are passive animal mobs in Runic Ages. ==Spawning== Unicornss spawn uncommonly in Plains, Sunflower Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Old Growth Birch Forest, Windswept Forest and River biomes at a light-level of 8 or higher. ==Behavior== Unicorns have behavior si..."
- 17:4617:46, 14 September 2023 diff hist 0 Grizzly Bear →Issues
- 17:4517:45, 14 September 2023 diff hist −1 Black Bear →Issues
- 17:4517:45, 14 September 2023 diff hist −1 Black Bear →Issues
- 17:4417:44, 14 September 2023 diff hist +1,553 N Black Bear Created page with "{{Mob |image= 200px |type= Neutral |hp= 14 (File:120px-Heart.svg.png x 7) |damage = 2 (File:120px-Heart.svg.png) |drops=1 Bone, 1 Bear Fur, 1 Raw Bear Meat |id= runicages:black_bear }} '''Black Bears''' are neutral animal mobs in Runic Ages. They are considered weaker versions of their more aggressive grizzly bear relatives. ==Spawning== Black bears spawn uncommonly in Forests, Flower Forest, Birch Forest, Dark Fold,..."
- 17:1217:12, 14 September 2023 diff hist +1,491 N Grizzly Bear Created page with "{{Mob |image= 200px |type= Neutral |hp= 20 (File:120px-Heart.svg.png x 10) |damage = 4 (File:120px-Heart.svg.pngFile:120px-Heart.svg.png) |drops=1 Bone, 1 Bear Fur, 1 Raw Bear Meat |id= runicages:grizzly_bear }} '''Grizzly Bears''' are neutral animal mobs in Runic Ages. ==Spawning== Grizzlys spawn uncommonly in Forests, Flower Forest, Birch Forest, Dark Fold, Old Growth Birch Forest, Old Growth Pine Taiga, Old G..."
- 07:0007:00, 14 September 2023 diff hist +59 Template:Mob No edit summary
11 May 2023
- 06:1906:19, 11 May 2023 diff hist +781 N Farming Created page with "'''Farming''' is a gathering skill in Runic Ages through that players can grow crops by planting seeds in farming patch blocks. Unlike RuneScape, crops do not grow in real-time outside of Minecraft; meaning a player must stay logged in and/or loaded in a chunk for a farming patch to progress growth. ==Farming Patches== ===Allotment=== {| class="wikitable" |- ! Seed ! Produce ! Level |- | Potato seed | Potatoes | 1 |- | Onion seed | Onions | 5 |- | Cabbage seed |..."
- 06:0406:04, 11 May 2023 diff hist +27 Crafting No edit summary
- 06:0406:04, 11 May 2023 diff hist +809 N Crafting Created page with "'''Crafting'' is a production skill in Runic Ages that enables players to produce items including jewelry, armor and pottery. ==Pottery== Pottery is a sub-set of the skill used to turn soft clay into pottery items. Soft clay can be obtained by mining clay and combining it with a water source. A bracelet of clay removes the need for water. Players can make empty pots, pie dishes and bowls using pottery. ==Armor== Crafting leather armor profits the player with..."
- 05:2005:20, 11 May 2023 diff hist +934 Magic No edit summary
- 05:0805:08, 11 May 2023 diff hist +1,233 N Magic Created page with "'''Magic''' is a combat skill in Runic Ages. It increases the amount of damage the player can inflict using magic weapons by 2.5 points per each Magic level and what types of magic weapons a player may wield. A high Magic level means that players can wield better weapons and deal slightly more damage with magic weapons. ==Gaining experience== Players may receive Magic experience during combat by pressing the ''R'' key and using the ''arrow'' keys to switch to the..."
- 05:0305:03, 11 May 2023 diff hist +145 Ranged No edit summary
- 05:0205:02, 11 May 2023 diff hist +1,105 N Ranged Created page with "'''Ranged''' is a combat skill in Runic Ages. It increases the amount of damage the player can inflict using ranged weapons by 2.5 points per each Ranged level and what types of ranged weapons a player may wield. A high Ranged level means that players can wield better weapons and deal slightly more damage with ranged weapons. ==Gaining experience== Players may receive Ranged experience during combat by pressing the ''R'' key and using the ''arrow'' keys to switch..."
- 04:5004:50, 11 May 2023 diff hist +711 N Woodcutting Created page with "'''Woodcutting''' is a gathering skill in Runic Ages that allows players to obtain logs and other resources through trees. ==Mechanics== To chop trees, players need an axe and the required Woodcutting level to use it. ===Trees=== Trees are the primary object players interact with in the Woodcutting skill. Individual log blocks can be chopped, allowing players to repeatedly chop a log block until it depletes and vanishes. Depletion chance is dependent on the player'..."
- 04:1304:13, 11 May 2023 diff hist +1,031 N Smithing Created page with "'''Smithing''' is a production skill in Runic Ages. It allows players to smelt raw ore into metal bars and forge the bars with other materials into various weapons, armor and tools. Both smelting and forging give Smithing experience. Its companion skill is Mining. ==Smelting== Smelting ores can be done at an alloy furnace (requiring primary and secondary ore), while certain single-component bars such as Blurite, Silver or Gold can be smelted at a smithing furnac..."
- 03:5203:52, 11 May 2023 diff hist +1,077 N Mining Created page with "'''Mining''' is a gathering skill in Runic Ages that allows players to obtain ores, gems, rune essence and other resources through rocks. Mining's accompanying skill is Smithing. ==Mechanics== To mine, players need a pickaxe and the required Mining level to use it. ===Rocks=== Rocks are the primary object players interact with in the Mining skill and appear as single block-large boulders with ore veins protruding. With a pickaxe in main-hand, players right-cli..."
- 03:4903:49, 11 May 2023 diff hist −107 Defense →Equipment
- 03:4803:48, 11 May 2023 diff hist −108 Attack →Equipment
- 03:3903:39, 11 May 2023 diff hist +10 Runic Ages No edit summary
- 03:3903:39, 11 May 2023 diff hist +86 Runic Ages No edit summary
- 03:3803:38, 11 May 2023 diff hist −4 Runic Ages No edit summary
- 03:3703:37, 11 May 2023 diff hist +152 Defense →Equipment
- 03:3603:36, 11 May 2023 diff hist +1,378 N Defense Created page with "'''Defense''' is a melee combat skill in Runic Ages. The Defense skill determines what armor the player can wear as well as providing an optional damage reduction if config-enabled. ==Gaining experience== Players may receive Defense experience during combat by pressing the ''R'' key and clicking which of the three melee skills they wish to receive XP in. All mobs give at least 25 Defense experience but specific mobs may give more or less. Depending on how the playe..."
- 03:3203:32, 11 May 2023 diff hist +2 Attack No edit summary
- 03:3203:32, 11 May 2023 diff hist +838 N Strength Created page with "'''Strength''' is a melee combat skill in Runic Ages. Along with Attack, it increases the amount of damage the player can inflict using melee by 2.5 points per each combined Attack and Strength level. A high Strength level means players can deal more damage with melee weapons. ==Gaining experience== Players may receive Strength experience during combat by pressing the ''R'' key and clicking which of the three melee skills they wish to receive XP in. All mobs gi..."
- 03:2903:29, 11 May 2023 diff hist +1,550 N Attack Created page with "'''Attack''' is a melee combat skill in Runic Ages. Along with Strength, it increases the amount of damage the player can inflict using melee by 2.5 points per each combined Attack and Strength level and what types of weapons a player may wield. A high Attack level means that players can wield better weapons and deal slightly more damage with melee weapons. ==Gaining experience== Players may receive Attack experience during combat by pressing the ''R'' key and..."
20 April 2023
- 08:2508:25, 20 April 2023 diff hist +1,687 N Runecrafting Created page with "'''Runecrafting'''<ref>called Runecraft if ''modernrs''-config is false</ref> is a skill in Runic Ages that allows players to craft runes using rune or pure essence at Runecrafting altars. <references /> ==Essence== Essence is the main material used to craft runes with the skill. ===Rune essence=== Rune essence is the first type of essence usable by players but can only be used to make elemental runes at altars available, including Air, Mind, Water, Earth, Fire an..."
19 April 2023
- 11:2511:25, 19 April 2023 diff hist +877 N Herblore Created page with "'''Herblore''' is a skill in Runic Ages that allows players to make potions for different uses. Unlike vanilla, Herblore does not utilize the Brewing Stand; potions are mixed by hand in the crafting grid. ==Herbs== Grimy herbs are herbs that have not yet been cleaned. Grimy herbs can be cleaned by using them (right-click) as long as the player has the required Herblore level, providing a small amount of Herblore experience. Grimy herbs cannot be used to make potions..."
- 09:4009:40, 19 April 2023 diff hist +107 Thieving No edit summary
18 April 2023
- 23:1523:15, 18 April 2023 diff hist −163 Thieving No edit summary
- 23:1423:14, 18 April 2023 diff hist +921 N Thieving Created page with "'''Thieving''' is a skill in Runic Ages that allows players to obtain items by stealing them from market stalls, chests, safecracking or by pickpocketing/blackjacking Villager mobs.<br> The skill also gives the player the ability to disarm traps and lockpick locked doors. ==Pickpocketing== Villager mobs can be pickpocketed by right-clicking while sneaking. Successful pickpockets will award Thieving XP and various items; with success rate increasing with the player's..."
21 March 2023
- 09:1709:17, 21 March 2023 diff hist −65 Template:Mob No edit summary
- 09:1609:16, 21 March 2023 diff hist +259 Imp No edit summary
- 03:0103:01, 21 March 2023 diff hist +95 Imp No edit summary
- 02:2302:23, 21 March 2023 diff hist +18 Imp No edit summary
- 02:0502:05, 21 March 2023 diff hist +18 Imp No edit summary
- 02:0402:04, 21 March 2023 diff hist +11 Imp No edit summary
- 02:0402:04, 21 March 2023 diff hist +1,255 N Imp Created page with "{{Mob |image= 200px |type= Passive |hp= File:120px-Heart.svg.pngFile:120px-Heart.svg.png |drops= (drops) |id= runicages:imp }} '''Imps''' are small demonic creatures. ==Spawning== Imps spawn uncommonly in Plains, Forest, Taiga, Desert, River, Beach or Mountain biomes regardless of light-level or day-time. ==Behavior== Imps are passive mobs that wander around and periodically teleport within a small 16x16x16 space. They have a 10% chance..."
- 01:2701:27, 21 March 2023 diff hist +17 Template:Mob No edit summary
- 01:2601:26, 21 March 2023 diff hist 0 Template:Mob No edit summary
- 01:2401:24, 21 March 2023 diff hist −194 Template:Mob No edit summary
- 01:1201:12, 21 March 2023 diff hist +762 N Template:Mob Created page with " {| class="infoboxtable" style="width: 225px;" style="font-size:89%; background-color:#FFF; |- ! colspan="2" style="background-color:#55007F; color:#FFFFFF; font-size:120%; padding:1em;" | {{{Mob Name}}}<br> {{!}}- {{#ifexist: File:Display_{{{Mob Name}}}.png | {{!}} colspan="2" style="text-align:center;" {{!}} [[File:Display_{{{Mob Name}}}.png|150px|link=]] | }} |- {{#if: {{{Health|}}} | !style="padding: 3px; solid black" {{!}} Health {{!}} {{{Health}}} }} |- {{#if:..."
- 00:5500:55, 21 March 2023 diff hist +483 N Runic Ages Created page with "thumb|300px|Runic Ages '''Runic Ages''' is a ''Minecraft'' mod that adds ''RuneScape'' content to the game. This includes items/blocks based on ''RS3'' and ''OSRS'' and locking vanilla/modded-content behind skills with levels/experience. ==Skills== *Attack *Mining *Strength *Agility *Smithing *Defense *Herblore *Ranged *Thieving *Crafting *Magic *Woodcutting *Runecrafting *Farming ==Mobs==..."