Magic: Difference between revisions
Created page with "'''Magic''' is a combat skill in Runic Ages. It increases the amount of damage the player can inflict using magic weapons by 2.5 points per each Magic level and what types of magic weapons a player may wield. A high Magic level means that players can wield better weapons and deal slightly more damage with magic weapons. ==Gaining experience== Players may receive Magic experience during combat by pressing the ''R'' key and using the ''arrow'' keys to switch to the..." |
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A high Magic level means that players can wield better weapons and deal slightly more damage with magic weapons. | A high Magic level means that players can wield better weapons and deal slightly more damage with magic weapons. | ||
==Runes== | |||
Magic relies heavily on runes, elemental stones imbued with runic energy. Therefore, training [[Runecrafting]] along with Magic may be beneficial. Spells have rune requirements to cast when holding magic weapons; consuming the runes during the spell casting. | |||
==Spells== | |||
Spells in the Magic skill are classified by their type: Combat, Teleport and Skilling. | |||
Combat skills include offensive projectile spells, curse spells used to disable or weaken opponents, and support spells benefit the caster. | |||
Teleport spells include spells used to teleport home and are the smallest category with only one spell. | |||
Skilling spells are non-offensive spells that aid the player in ways not directly related to combat and are further divided by enchantment and alchemy spells. Skilling spells can enchant jewelry for various benefits, transform bones into bananas, transform items into gold nuggets, superheat raw ore into bars, etc. | |||
==Gaining experience== | ==Gaining experience== |